Version 2 of Kinect for Windows
Microsoft just announced that they are releasing version 2 of Kinect for Windows. The company shared specific details and pictures of the version 2 of Kinect for Windows’ actual finished look.
Microsoft builds off of their previous products with version 2 of Kinect for Windows. Those who purchase it are essentially getting the exact same core capabilities found in the Kinect on the Xbox One system.
There are, of course, a few differences in terms of physical appearance of the two versions. Version 2 of Kinect for Windows has a sensor which is branded with the “Kinect” logo on the top panel. With version 2 of Kinect for Windows the Xbox Nexus has been replaced with a more apropos generic power indicator.
Additionally, there is a dedicated power supply and hub for the Kinect on PC. This hub unites everything on the Windows version of Kinect. This is where the user will have output to the PC via USB and input input from the power supply and connect sensor. (The power supply, of course, provides the version 2 of Kinect for Windows power to do what it was mean t to do.)
As experienced gamers already know, Kinect on the Xbox One is for the most part used only for navigation and gaming. Tech fans have also already seen Kinect on Windows demonstrate far wider applications. It has been used in the retail industry. It has been used in border surveillance. It has even been used to produce noteworthy concert special effects for such bands as Nine Inch Nails.
Early online reviews seem to be positive albeit sometimes non-specific in terms of detail. Reviewers note that version 2 of Kinect for Windows has definite potential in terms of what engineers and developers might be able to do with it. In fact, a few online sources indicate that certain selected developers are already constructing applications using the new software development kit (SDK) for version 2 of Kinect for Windows. Version 2 of Kinect for Windows– Kinect for Windows v2– is expected to ship sometime this summer.
(Images courtesy of MSDN)